X: A Fabulous Child’s Story – Literacy Skills Review

Whether you’ve arrived here as part of the larger Gender Representation Unit, or while searching for a strong short story to use with your students, X: A Fabulous Child’s Story by Lois Gould is perfect for your classroom.  A copy of the story can be purchased online or downloaded from The Gender Centre (currently the fourth link from the top at the time of posting).

 

What’s the Story About?

This is the story of a baby named X.  The game is raised Gender Neutral; the parents refuse to tell anyone the sex of the child.  While this causes problems for X when X goes to school, other children soon see the benefit in being more like X.  As, is often the case, it is the parents who worry.

While this story is a work of fiction, it connects to many real-life examples, some of which were inspired by this piece.

 

A Focus on Literacy Skills

This story will refresh student’s knowledge when it comes to writing Point Evidence Evaluation paragraphs.  It will also focus on the following Literacy Skills:

Inferring

Students will be asked to make and support inferences about the parents in the story, as well as the other community members.  They will be challenged to use the information presented to them in the text, as well as their own person knowledge, to make a strong educated guess about motivation.

Questioning

Students will identify question types, focusing on both Literal and Evaluative.  They will then have to write a response in P.E.E. format, explaining if they would want to raise a baby X of their own.

Summarizing

Students are offered limited room to summarize a large amount of information.  This will help demonstrate the need to only add specific details while avoiding all unnecessary information.

Visualizing

Students are asked to recreate a part of the story, paying attention to how all five senses are activated during that moment.  Students will create a stronger understanding of the characters when considering what taste they might be experiencing, and what sounds would stand out to them.

Connecting

Students will be asked to make Text to Text, Text to World, and Text to Self-connections with the story.  By doing so, they will work to create meaning, and develop a strong foundation for future discussions.

 

 

Related Articles

Parent’s Keep Child’s Gender Secret – Toronto Star, May 21, 2011

Baby Storm Five Years Later – Toronto Star, July 11, 2016

 

 

Downloads

X – A Fabulous Child’s Story – Literacy Skills – 2018.pdf

X: A Fabulous Child’s Story (from The Gender Centre) – Direct Link

Converting Twine 2 Stories to Android APK Apps for the Google Play Store

In our last part you learned how to write a Choose Our Way tale with Twine 2, and share it on a website so that it could be shared with people outside of the classroom.  Now you will learn how to transform your Twine 2 story into an Android APK App file which can be played on Android phones and tablets.

Examples:


 

Examples of apps made using this method can be found at: Sammi’s Quest: Google Play Store

Free Demo can be downloaded to your Android Device Here: Sammi’s Quest: Vol. 1 – The Wandering Ogres (Demo)

The Full Version can be purchased for your Android Device Here: Sammi’s Quest: Vol. 1 – The Wandering Ogres (Full Release)


CONVERTING TWINE 2 STORIES TO ANDROID APK APPS FOR THE GOOGLE PLAY STORE – A Step by Step Tutorial

Introduction:

This tutorial will teach you how to create a Choose Your Own Adventure Android App.  It’s easier than you could imagine.  To create your app you will need to use:

  • Twine 2
  • Adobe PhoneGap Build

While it may seem difficult, at first, you should be able to build your first Android App in less than two hours.

Creating your story with Twine 2

Twine 2 is a web-based Choose Your Own Adventure program.  You can access it here:  https://twinery.org/2/

The Basics of Twine 2

This tutorial is focused on converting a finished Twine 2 story to Android APK, however I will include some basic information for creating a Twine 2 story.

  1. When editing your first page, you create options by writing [[Go to the fountain]]. This will create a link reading [[Go to the fountain]] and a new page called Go to the fountain.This is not the best way to do things, as you may want to have a number of options send the user to that location.
  2. If you want the displayed link to look different than the page reference you need to write it like this [[Go to the fountain|Fountain]]. This will display the text “Go to the fountain” as a link to a page titled “Fountain”.This allows you to have another page reading [[She ran to the fountain|Fountain]] that also takes the user to the same location.
  3. For more information about creating a Twine 2 story feel free to read this tutorial: http://www.adamhammond.com/twineguide/

Once you have created your Twine file select Publish to File. This will download a file titled StoryName.html  This file is your complete story.  You can open the file and play through your story in a web browser.

If that’s all you want, you’re good to stop.  However, if you want to convert it to an Android APK keep reading.

Preparing your Story for Phone Gap

Once you have your StoryName.html file you need to prepare a folder for it.  This folder will eventually be Zipped, and uploaded to Adobe Phone Gap Build for conversion to APK.

  1. Create a directory named WWW. Do this by Right Clicking on your desktop, selecting New/Folder, then naming it WWW.
  2. Copy StoryName.html to your WWW directory.
  3. Rename StoryName.html to index.html. You can do this by right clicking the file, and selecting Rename.  Then, type in index.html
  4. Finally, you will need to create a config.xml file. This is what provides the information about your app to Android.  To do this, right click in your WWW directory, and select New Text Document.  Leave it named New Text Document.txt
  5. Open the file, then copy and paste the text below into that document (you do not want to copy the numbers on the left hand side):
<?xml version='1.0' encoding='utf-8'?>
<widget id="com.YourName.AppName" version="1.0.0"   
        xmlns="<a href="http://www.w3.org/ns/widgets">http://www.w3.org/ns/widgets</a>"
        xmlns:gap="<a href="http://phonegap.com/ns/1.0">http://phonegap.com/ns/1.0</a>">
    <name>Your App Name</name>
    <description>
        Replace this line with a description of your app.
    </description>
    <author email="your@email.com" href="<a href="http://your.website.com/">http://your.website.com</a>">
        Your Company Name
    </author>
    <content src="index.html" />
    <access origin="*" />
    <preference name="DisallowOverscroll" value="true" />
    <preference name="android-minSdkVersion" value="14" />
    <preference name="phonegap-version" value="cli-6.3.0" /> 
    <preference name="orientation" value="default" /> 
</widget>

Modifying the config.xml

You will need to add your own personal information to the config.xml file.  Make the following changes:

  • On line 2 change com.YourName.AppName to your information. (i.e. com.JonSmith.CoolAlienStory)
  • On line 5 change “Your App Name” to the name of your app.
  • On line 7 change “Replace this line with a description of your app.” to a description of your app.
  • On line 9 change “your@email.com” to your e-mail address
  • On line 9 change “http://your.website.com” to your website link, or leave blank.
  • On line 10 change “Your Company Name” to your company name.

Final steps in Adobe PhoneGap Preparation

  1. Next select File and choose Save As. Name your new file xml  This new file must be saved in your WWW directory.
  2. Finally, navigate back so you can see your WWW directory icon.
  3. You need to ZIP this WWW directory. To do that right click the folder icon, and choose Send To then Compressed (zipped) folder.  This will create WWW.ZIP
  4. You will need to upload this WWW.ZIP folder to PhoneGap Build.

Using Adobe PhoneGap Build

Once you have prepared your ZIP file, it’s time to upload it to Adobe PhoneGap Build, and convert it to an app.  To do this please follow the next few steps.

  1. Navigate to https://build.phonegap.com
    This is the website that will convert your file to an app.
  2. Click “Sign In” in the top right, then select “Sign up for a new account”.
  3. Choose “Completely Free” then select an option to create an account. I recommend using Google as your sign in option.
  4. Once you have signed in, you will be taken to the main page. There you will see an option called Upload a .zip file.  Click on this, navigate to your zip file, and it will upload.
  5. Once you have uploaded your ZIP file, you will notice a number of things are automatically filled out. (The name of your app, the summary of it, etc.)
  6. You will now see an option called Ready to Build. Click on this button and the file will build.  This can, sometimes, take a while.
  7. You will notice a QRC when the file is built. This QRC can be used to link other people to your APK file.  You will also notice a little android icon over the Update Code button, or a blue button with a down arrow beside the word APK.  Clicking on this icon will download the APK file, which can be installed onto android devices.

Updating your Story

If you want to change something in your Twine 2 story, you can re-edit it using Twine 2, and then Publish to File again.  Once you have exported the new StoryName.html file you need to:

  1. Override the previous html file in your WWW directory.
  2. Re-ZIP the entire directory.
  3. Navigate to Adobe PhoneGap Build and click on Update Code.
  4. Select the new ZIP file you just created.
  5. Click Upload and your new APK will be created.

Note: You may find it helpful to create a new .ZIP file, rather than overriding the original, so you don’t lose copies of your previous versions.  I suggest dating each ZIP file as YYMMDD.TIME – StoryName (i.e. 171011.1344 – Sammi’s Quest)

Common Errors

  1. Ensure that there are no blank lines at the top of your CONFIG.XML file
  2. If you have added the code for app icons, ensure the icons are in the correct directory
  3. Confirm that the icons are the correct size
  4. Check to see if you have renamed your story file to html
  5. Make sure you have a xml file that conforms to the requirements
  6. Double check that you have added a png file that fits the required size

 

Personalizing your App

There are a number of ways you can personalize your application.  The easiest ways to do this are by adding a Splash Screen that displays when you start up the app, and by adding a personalized icon to be displayed on your Android device.

Adding a Splash Screen

  1. To create a splash screen use any photo editing software to create an image file that is exactly 360×480 pixels. Save this file as png in your WWW directory.
  2. Add the following lines to CONFIG.XML before </widget>
    <plugin name="cordova-plugin-splashscreen" source="npm" spec="~3.2.1" />
    <preference name="SplashScreenDelay" value="3000" />
    <preference name="ShowSplashScreenSpinner" value="false" />
    <preference name="FadeSplashScreen" value="false" />
    <preference name="SplashMaintainAspectRatio" value="true" />
    <preference name="SplashShowOnlyFirstTime" value="false" />
    <splash src="splash.png" />

Adding an Icon

  1. To create an icon for your application you will first need to create a folder named res in your WWW directory
  2. Inside the res directory, create a new directory named icon.
  3. Inside the icon directory, create a new directory named android.
  4. Now you will need to create your icon file.
  5. To create your icon, first create a high resolution file using an image editing program. Create the icon to be 1024×1024 pixels.  Save this file as png
  6. Direct your webbrowser to https://resizeappicon.com/
  7. Select Upload file, and wait for the icon to upload and be displayed.
  8. Scroll down the page until you see the heading Android. Click on All.  This will place check marks beside all the Android icon files.
  9. Scroll to the bottom of the file and click Download Selected.
  10. This will download and AppIconResizer ZIP file. Open this zip file, and move all the png files from the zip to your WWW/res/icon/android
  11. Since your config.xml already points to this directory to find the icon files, once you copy these files you’re ready to re-ZIP your WWW directory, and upload it to PhoneGap Build.
  12. Add the following lines to CONFIG.XML before </widget> :
<platform name="android">
     <icon density="ldpi" src="res/icon/android/ldpi.png" />
     <icon density="mdpi" src="res/icon/android/mdpi.png" />
     <icon density="hdpi" src="res/icon/android/hdpi.png" />
     <icon density="xhdpi" src="res/icon/android/xhdpi.png" />
     <icon density="xxhdpi" src="res/icon/android/xxhdpi.png" />
     <icon density="xxxhdpi" src="res/icon/android/xxxhdpi.png" />
</platform>

A little bit More

There may be a few more things you need information about.  Hopefully this section covers them.

Creating iPhone Apps

You’ve done most of the heavy lifting already.  All that is required to make this an iPhone app is to add a little bit of information to the XML file.  To learn more about that process read the following website: http://docs.phonegap.com/phonegap-build/configuring/preferences/

Downloading your APK to an Android Device.

You can select the “Download” option to save the APK file to your computer, and then transfer it to your device if you want.  However, there is a far easier way.

You can scan the QR code with your phone or tablet, and it will download your app.

If you don’t have a QR scanner on your android device you can download one here: https://play.google.com/store/apps/details?id=me.scan.android.client&hl=en

Navigate on your device to the download directory, and install the APK file. You can now enjoy your story in app form, and distribute it to your friends.

Hosting your App on the Google Play Story

If you’d like to host your story on the Google App store, you will need a developer account. For information on that can be found here: http://support.andromo.com/kb/distributing/how-to-put-your-app-in-google-play or by reading the official Google documentation.


Long Story Assignment

Preparing for the long story assignment, I suggest you familiarize yourself with the snowflake method of writing. I created a handout that uses the snowflake method, adapting it for the needs of a Choose Our Way tale.  Once students have planned their story using this method, they can complete the assignment.

Requirements

  • Be between 2000 and 5000 words long
  • Have at least six endings
  • Have at least ten pages where the reader can choose a direction
  • Be converted to Android APK using Adobe PhoneGap

Handout: The Snowflake Method for COWtales

Handout: Twine 2 Long Story Assignment

Next Steps

Now that you know how to use Twine 2, and convert Twine 2 files to Android APKs you’ve reached the end of these tutorials.  If you’d like information on how to upload your app to the Android Play Store, the official documentation can point you in the right direction.

In the next, and final part, you can access all the handouts that have been posted along the way.  You are free to distribute them for non-commercial use.


PART 1: Introduction to Choose Our Way tales

PART 2: WRITING CHOOSABLE PATH STORIES WITH
STUDENTS

PART 3: USING TWINE 2 TO CREATE DIGITAL CHOOSABLE PATH STORIES

PART 4: CONVERTING A TWINE 2 STORY TO ANDROID APP APK USING ADOBE PHONE GAP

PART 5: Twine 2 / CHOOSE OUR WAY DOWNLOADABLE RESOURCES

Using Twine 2 to Create Chooseable Path Stories

Twine 2 is a piece of software that allows you to create Choose Our Way tales.  In our last parts you learned about palm stories, familiarized yourself with the basics of choose our way tales, and then learned how to write basic choose our way tales.  Now we’ll look at how to digitize those tales using Twine 2.

 


Examples of apps made using this method can be found at: Sammi’s Quest: Google Play Store

Free Demo can be downloaded to your Android Device Here: Sammi’s Quest: Vol. 1 – The Wandering Ogres (Demo)

The Full Version can be purchased for your Android Device Here: Sammi’s Quest: Vol. 1 – The Wandering Ogres (Full Release)


The Basics of Twine 2

First, direct your browser to https://twinery.org/2/

If you’ve never used Twine 2 before, it will redirect you to https://twinery.org/2/#!/welcome I suggest you click on tell me more and step through the information presented there.  The most important thing to remember is how Twine 2 saves your files.

How Twine 2 Saves Your Files

Twine 2 saves stories to the browser cache.  This means that you don’t need to log into an account to use it.  However, it also means that the stories you write on one computer will not be available on another computer unless you manually save it.

Saving the story is simple.  Either click on the cog image or the story name and select “Publish to File”.  This will save your file your story as an HTML file which can be saved to cloud storage, a network drive, or USB key.

You can copy this HTML file to another computer, and load it by using the “Import From File” option.

Writing with Twine 2

Twine 2 creates one page as a default option.  You can write in that page as you would anything else, however, the difference between linear stories and Choose Our Way tales comes when you add branching options.

[[Writing text in brackets]] creates links to new pages.

Example:

Page Name: Untitled Passage

Once upon a time there was a boy who went to the beach.

[[He built a sand castle]]
[[He ran into the water]]

This will create two new pages, one named “He built a sand castle” and another called “He ran into the water”.

From there, you can create more branching choices, or connect them back to one another.

Example:

Page Name: He built a sand castle

The boy made the greatest sand castle anyone had ever seen.  After it was complete…

[[He ran into the water]]
[[He rewound time and went into the past|Untitled Passage]]

The following link [[He rewound time and went into the past|Untitled Passage]] allows you to create a link that has text that says one thing “He rewound time and went into the past” that links to a different page “Untitled Passage” (To the left of the | is the text, and to the right is the page link.)

This story can end by simply not having any branching choices in on your final page.  While this example story will only have one ending, you should feel free to create multiple endings in your work.

Example:

Page Name: He ran into the water

As he was splashing around in the water he looked up in the sky.  A great ship sailed above him through a sea of clouds.  It was at that moment that the boy woke up.

The end.

Let’s not kid ourselves, it’s not a great story – but it’s a story that allowed for some reader participation.  It’s an acceptable place to start.

Further Reading

You can find additonal information for writing Twine 2 stories at the following links:

A Total Beginners Guide to Twine 2.1

Twine 2 Guide

 

 

Lesson 4: Your First Twine 2 Story

Before you write your first Twine 2 story, you will need to create an outline for your story.  This lesson will build from the framework created by running the Palm Story Lesson.

Twine 2 Story Outline

Once your students have completed the Palm Story, your students should create a Twine 2 story using the following flowchart pathways.

Day 5 - Palm Story to Twine 2-2.jpg

 

Twine 2 Story Example

An example of a complete Twine 2 story, based on the outline created from running the Palm Story Lesson can be seen below.

Day 5 - Palm Story to Twine 2-3.jpg

The above example has multiple endings, and a number of pages where readers can choose which direction they’d like their character to head.  With this story, the reader has agency to become a fully realized active participant in the narrative.

Sharing a Twine 2 Story

Once the story is complete, it can be hosted on philome.la which will allow students to share their story with anyone who has an internet connection.  The only requirement for uploading a story to philome.la is a twitter account, which can be created using a school or personal e-mail address.

 

The Twine 2 Assignments

You have been learned how to write with Twine 2, as well as how to create a branching story using a flow chart outline.  Now you’ll need to decide if you want your students to create a short story using the program.

Short Story Assignment

First use the Palm Story Lesson for the ideation stage of planning.  It will prepare the students for this assignment.

Requirements:

  • Be between 500 and 1250 words
  • Have at least three endings
  • Have at least five pages where the reader can choose a direction

Handout: Twine 2 Short Story Assignment

 

Student Examples

Medieval Adventure

To Live or To Die

The Files

The Boys are Back in Town

Rest in Peace

 

 

Next Steps

Now that you have familiarized yourself with Twine 2, and have learned how to have your students write a short COWtale in your class, you can move on and see how to write a longer story, as well as how to convert that story to an Android APK file that can be played on compatible phones or tablets.

 

 


PART 1: Introduction to Choose Our Way tales

PART 2: WRITING CHOOSABLE PATH STORIES WITH
STUDENTS

PART 3: USING TWINE 2 TO CREATE DIGITAL CHOOSABLE PATH STORIES

PART 4: CONVERTING A TWINE 2 STORY TO ANDROID APP APK USING ADOBE PHONE GAP

PART 5: Twine 2 / CHOOSE OUR WAY DOWNLOADABLE RESOURCES

Alligator River: Point Evidence Explanation Paragraphs

Point Evidence Explanation paragraphs have all three requirements for supporting an opinion.  The point is what the writer believes, the evidence is what the writer is using to prove their belief is true, and the explanation is an explanation of how the evidence supports the point.

I use the following activity as a diagnostic to assess Reading and Writing knowledge.  It is also a great icebreaker to get students interacting with and challenging their peers.

 

Point Evidence Explanation Examples

For Example:

Point: Ivan is the worst person in “Alligator River”
Proof: He refuses to help Abigail even though they are friends.
Alternate Proof using Quotations: “Ivan did not want to be involved at all in the situation.”
Explanation: Friends are supposed to stand up for one another and help each other in times of trouble.  As Abigail’s friend, Ivan is the only person who should have supported her throughout the entire ordeal.  That he refused to help his friend shows that he is the worst person in the story.

PEE Paragraph (without embedded quotation):

Ivan is the worst person in “Alligator River” because he refuses to help Abigail even though they are friends.  Friends are supposed to stand up for one another and help each other in times of trouble.  As Abigail’s friend, Ivan is the only person who should have supported her throughout the entire ordeal.  That he refused to help his friend shows that he is the worst person in the story.

PEE Paragraph (with embedded quotation):

Ivan is the worst person in “Alligator River” because he refuses to help Abigail.   Even though they are friends, Ivan “did not want to be involved … in the situation” (Alligator River).  Friends are supposed to stand up for one another and help each other in times of trouble.  As Abigail’s friend, Ivan is the only person who should have supported her throughout the entire ordeal.  That he refused to help his friend shows that he is the worst person in the story.

 

Introducing Point Evidence Explanation Paragraphs

Note: I don’t normally include stories that I don’t have the license to here, but I have tried to discover the author of Alligator River for some time, coming up short with each attempt.  It appears on countless websites, each time unattributed.  If anyone knows the author please inform me in the comments.

Read the story Alligator River aloud to your class.

Alligator River

Once upon a time there was a woman named Abigail who was in love with a man named Gregory. Gregory lived on the shore of a river. Abigail lived on the opposite shore of the river. The river that separated the two lovers was teeming with man-eating alligators. Abigail wanted to cross the river to be with Gregory. Unfortunately, the bridge had been washed away by a heavy storm the previous evening.

So she went to ask Sinbad, a riverboat captain, to take her across. He said he would be glad to if she would consent to go to bed with him before he takes her across. She promptly refused and went to a friend named Ivan to explain her plight. Ivan did not want to be involved at all in the situation.

Abigail felt her only alternative was to accept Sinbad’s terms. Sinbad fulfilled his promise to Abigail and delivered her into the arms of Gregory.

When she told Gregory about her amorous escapade in order to cross the river, Gregory cast her aside with disdain. Heartsick and dejected, Abigail turned to Slug with her tale of woe. Slug, feeling compassion for Abigail, sought out Gregory and beat him brutally. Abigail was happy to see Gregory getting his due. As the sun sets on the horizon, we hear Abigail laughing at Gregory.

Debriefing the Story

Students should be asked to consider the choices made by each of the five characters: AbigailIvanSinbadSlug, and Gregory.

Think

I structure this by first giving students five minutes to fill out a chart that ranks each of the characters from best to worst.  This is a purely subjective ranking but it helps get thing thinking about the events of the story.

Once I establish that they will be filling out this chart I read the story again so that they are listening with intent, seeking out main and supporting details.

It is important that students work on this chart independently.  They will have the opportunity to share with their peers in the next stage.

Once students have had time to fill out their chart, I break them into groups

Pair (and then some)

Students are split into four groups.  In these new groups, all members must agree on a new list.  Often times there are disagreements and strong opinions.  Students become passionate about their choices, as well as their reasons.

Once they have their lists, you can move onto the sharing step or combine two of these groups to make a larger group before sharing as a class.

Share

Each group will write their rankings on the board.  First they will silently compare them, or become angered by the differences.  After there has been an opportunity to read the lists, students will explain their rationale for the choices that they made.

I find that it can be helpful for teachers to write their own list on the board, after students have discussed their own.  At this point the teacher can mention that they have their own reason for the choices that they made, but they are no more correct or incorrect than any of the student lists.

Ultimately, the important thing is that everyone can support their reasons.  This leads us directly to an explanation of Point Evidence Explanation paragraphs.

Writing a P.E.E. Paragraph

Using the prior examples as exemplars students should be instructed to write  P.E.E. Paragraph explaining who they think the worst character in the story is.

Students should then swap paragraphs and highlight the Point in yellow, the Evidence in green and the Evaluation in blue.

If you do not have access to highlighters, underlining, circling, and starring the different sections is also effective.  However, I find that by highlight the entire paragraph it’s easy to visually identify problematic paragraphs.

Students should quickly see that the order of the three sections is consistent in each paragraph and that the Evaluation makes up the bulk of the writing.

Common Problems

Often times students will simply want to write their point assuming that everyone understands it.  Some might also often evidence to support their point, but without their explanation, the reader is left the infer and make the connection themselves.  Writing a P.E.E. Paragraph ensures that the writer fully communicates their ideas to the reader.

A Second Paragraph

Once students have peer edited each others’ work, and you have identified common problems, you can ask the students to write a second paragraph explaining who they think the best character in the story is.

At the end of this assignment, you will have strong evidence of their writing ability and their ability to support their opinion with textual references.

 

Next Steps

After discussing this story you can point out the various opinions students had about the characters and their actions.  By telling them that a large discussion occurred based on a story that is only half a page long, they will be prepared for the challenge of discussing longer texts in Literature Circles.

I also use this activity as a starting off point for encouraging students to write their own Choose Our Way tales.

Finally, I have included a handout that has questions relating to four of the ten key literacy skills: Connecting, Comparing, Predicting, Inferring.

 

Downloadable Resources

Alligator River – Story and Chart Handout

Alligator River – Literacy Skills Questions