UDON Entertainment publishes graphic novels based on well-known properties such as Street Fighter, Okami, Mega Man, Dark Souls, Neon Genesis Evangelion, and Robotech.1
Their new line, Manga Classics, has positioned UDON as leading publishers for educational and classroom use. Their Cheif, and founder, Erik Ko stated that his mother asked why UDON didn’t make graphic novels that students could relate to, while also engaging with well know – and important – novels. In that instance, Manga Classics was born.
This article will take a look at both Manga Classics and the traditional UDON Entertainment line of comics, highlighting a number of their texts, and how they should be placed within your classroom.
WhatBinder wrote a series for those who want to know more about using Comics in the Classroom.
Manga Classics
Bringing classic novels to life for students is the main focus of UDON Entertainment’s Manga Classics line. They have an ever-growing list of texts which can be found here.
While the primary focus of their books has been on classic novels, they are also expanding to include a number of Shakespeare plays. While they currently offer Romeo + Juliet, their next two upcoming projects include the Shakespearian play Macbeth, as well as the classic Stoker novel, Dracula.
A number of teachers have been using Manga Classics in their classroom. You can read their testimonies and blog posts to gain a deeper understanding of how others have put these books into practice. But, there are few better ways to gain an understanding of the value these Manga Classics offer than by taking a look at some sample pages.





Art by: Julien Choy | Adapted by: Crystal Chan
The crisp line art complements the text, adding a layer that improves students’ ability to decode complex texts. Furthermore, the authentic retelling of the classic texts allows the student to have a full understanding of the material, leaving them well positioned to demonstrate their Literacy Skills.
For teachers looking to imbue a love of the classics in their students, there are few greater texts to look at than the Manga Classics line by UDON Entertainment.
Pop-Culture Graphic Novels
UDON Entertainment publishes Comics based on a number of well-known properties. As we know, students read at a higher level when they are familiar with the material. By introducing texts the student connects to and feels an intrinsic desire to read, they will be fully able to demonstrate the extent of their literacy skills.
Street Fighter: Akuma
This graphic novel is based on the popular Video Game series Street Fighter. The character of Akuma was first introduced in Super Street Fighter II Turbo, released in 1994. Since then he has been an enigmatic character who is most often viewed as a villain.
This comic tells the tale of how a young boy faced tragedy, made different choices than his brother did in dealing with his emotional turmoil, eventually rising to power, becoming the man he is in the video game series.
Themes
Though it might be difficult to believe, this comic deals with the importance of familial relationships, the unforeseen consequences of seemingly well-intentioned choices, a lust for power once one has felt a small taste.
Katamari
This text is based on a popular video game series that was first introduced on the Play Station 2 in 2004. Katamari Damacy was the first in a long line of games that has seen its latest iteration of iPhones and Android devices.
The basic concept of the game is that a small Prince (of the Cosmos) pushes a little ball around, sticking things to it as it grows larger and larger. Though simplistic in nature, the game has themes and concepts that the comic greatly expands on.
Themes
This text deals with the – sometimes painful – relationships between father and son. By demonstrating examples of how gender-normative emotional expression can have negative repercussions on children, students will be able to make a number of connections between this text and the world around them.
Introducing a variety of characters, each with their own unique style, concepts such as selfworth, inward validation, and personal growth are also greatly touched upon.
Mega Man
Mega Man, known as Rockman in the original Japanese, was first introduced to the public in his eponymous 1987 NES game. Since then, he has appeared in dozens of video games.
Known by almost all students, Mega Man is a character who chooses to stand up for what he believes in. Standing against the other robotic creations, he has a sense of justice that goes beyond what he was created to be. Having spanned decades, there is a rich history that explores a number of key themes that are relevant to your classroom.
Themes
One of the key concepts in Mega Man is society’s dependence on technology. With a near complete automation of manual labor, and service level jobs, the world seemed at peace; however, one rogue hacker was able to greatly disturb the existing system.
Comparisons between this fictional world, envisioned long before the Internet was carried around with us in our pockets, Mega Man allows students to use it as a basis for insights into our own technology-driven world.
Footnotes
PART ONE: COMICS IN THE CLASSROOM
PART TWO: STUDENTS WILL READ COMICS
PART THREE: COMICS HELP WITH DECODING
PART FOUR: PUBLISHERS TO BE AWARE OF
SPOTLIGHT: Udon Entertainment
SPOTLIGHT: Boom! Studios
Continue Reading the Series
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