Founded in 1995, BOOM! Studios creates comics and graphic novels for all age groups. While they have a number of original titles such as Lumberjanes, Slam!, Giant Days, and Mouse Guard they also focus on comics based on licensed properties such as WWE, and Mighty Morphin Power Rangers.1
Boom! Studios offers a WIDE RANGE OF SERIES for readers to choose from. They are, without a doubt, a publishing company with something for everyone.
This article will take a look at BOOM! Studios line of comics, highlighting a number of their texts, and how they should be placed within your classroom.
WhatBinder wrote a series for those who want to know more about using Comics in the Classroom.
Boom! Studios features a wide range of original titles. Many of them focus on strong female protagonists, and other underrepresented groups. While this wasn’t entirely by design, the strong female representation within their Editorial Department has ensured an equitable spread of topics throughout their catalogue.
Summer camp? Supernatural creatures? The bonds of friendship that keep everyone going? Lumberjanes uses their well established backdrop to tell personal stories that connect with readers of all ages, but is created to appeal to a younger audience.
Feature strong female leads and helmed by female creators, they knew they were onto something then the planned mini-series was met with such critical success that it was extended into an ongoing that has as much buzz now as it did when it first launched in 2014.
With another Hollywood connection, Slam! in a graphic novel written by Pamela Ribon (story write for Disney’s Moana and Ralph Breaks the Internet). In the tradition of Silver age Superheroes, Slam! introduces readers to a cast of colourful and costumed characters with unique names, and while a lot of the action happens on the tracks, it’s the personal stories, friendships, and struggles that come from putting oneself in the public eye that carries this book.
Perfect for introducing teenage girls to the importance of believing they can reach their goals, and that physical sports are nothing to be avoided, there’s enough on rink action, and character development to keep readers of all backgrounds turning to the next page.
Focusing on women who are trying to make sense of the world around them as they transition from one life stage to the next, Giant Days is a fresh take with modern feminism overtone. Not planned to be a story that projects a political narrative, the comic isn’t feminist because the author is trying to find a place to insert their message, it’s feminist because there’s no way to tell an organic story about women without introducing those elements.
Because the characters in the comics face the same issues that surround all readers, the messages feel organic rather than forced. The characters are not perfect, and their flaws reflect the flaws many have had to deal with. Things are far from perfect as choices are questioned over and over. Rather than presenting an image of what one thinks life should be like, Giant Days, instead, presents a version of life that is all too relatable to a high school audience.
Think Lord of the Rings, meets Dungeons and Dragons, meets The Secret of Nimh and you have yourself a strong understanding about what you’re in for with Mouse Guard. Part of a larger series – some stories intertwined, and others standing alone in the same world, David Petersen has crafted a campaign that shows even the very small must embrace large challenges.
Bravery, caution, and well laid plans all combine when discovering what is right, and when threats can no longer be resolved with diplomacy and strong words.
The fully realized world of Mouse Guard presents opportunity to satisfy one’s curiosity and wanderlust while forcing one to rethink their place, and their own values.
By focusing on familiar subject matter students will read at a higher level, and be more engages with their texts. While teachers may feel that these comics lack an educational value it’s obvious that that couldn’t be further from the truth.
The demonstration of your students’ LITERACY SKILLS is possible regardless of the text. The most important part is to get our students reading, get them thinking metacognitively, and allow them an oppertunity to show their knowledge based on an accessible text.
Luckily, Boom! Studios creates high interest comics that explore a wide range of themes. Costumed fighters provide a strong foundation for text-to-self connections, while muscled wrestlers create a platform for the exploration of a wide range of social issues currently impacting our world.
Mighty Morphing Power Rangers
Though easy to ignore as being nothing more than a children’s Show, the Boom! Studios adaptation of Mighty Morphing Power Rangers introduces a high school full of flawed students. The Rangers are not a wholesome group of individuals that all believe in each other, but rather teenagers distrustful of new members, and slow to forgive misdeeds.
Telling a story of the Green Ranger trying to move on from a past of which he is not proud, this book presents themes that are infinitely relatable to children, teens, and adults alike. By starting with a foundation of the familiar, heavy themes are brought to light and laid bare for those willing to overlook the Sunday Morning children’s programming veneer.
Though it shouldn’t have surprised me, given the quality of other Boom! Studios books, WWE is a fantastic graphic novel that uses Wrestling as a platform to explore complex interpersonal issues and deal with concepts such as betrayal, what success means and what it looks like, and the importance of choosing friends wisely.
Much like Power Rangers if one can look past the branding they will realize that wrestlers are not that different from Superheroes – flashy costumes, superhuman abilities, and outrageous names. There are none that doubt that superheroes can explore complex issues, and as such one should realize that WWE rises to those same heights. Though marketed to a male audience, there are a number of strong female characters who demonstrate the different challenges that are faced by a variety of people in our schools.
By presenting students with characters and scenarios they are familiar with, building the intrinsic desire to keep turning the pages and picking up the next volume and the next, they might not even realize their building their literacy skills and becoming stronger readers in the process.
Steven Universe‘s strength lies with its diverse cast of characters who all work for the betterment of themselves and those they care about. With positive messages on every page, this comic will appeal to students who are familiar with the television show, by expanding on the characters they already know rather than boring them by rehashing the same plots again and again.
By taking mundane tasks, as well as great large scale adventures, and presenting messages of strength and success one quickly learns that every actions has value and that even the smallest task can share the same highs of a great undertaking.
Bill & Ted Go to Hell
Introducing characters ripped from the history textbook, Bill and Ted contain the totally tubular experiences of teenage boys from decades long past. Fresh, and light this is a perfect text for students who have a hard time reading, or becoming invested in their texts. With few word bubbles per page, and an art style that helps navigate students through the decoding process, Bill and Ted Go to Hell is a perfect option for any Literature Circle.